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LuaCsForBarotraumaEP
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cd3ecd36e88451c3dc0f39a7478456752325d358
LuaCsForBarotraumaEP
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Subsurface
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Reactor
History
Regalis
38c5251005
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00
..
explosion.ogg
Quests, new sounds, explosives, bugfixes, asdfasdf
2015-07-29 23:40:26 +03:00
fuelrod.png
low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
2015-06-01 22:20:17 +03:00
heatabsorber.png
low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
2015-06-01 22:20:17 +03:00
reactor.ogg
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
reactor.png
Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
2015-09-27 15:46:55 +03:00
reactor.xml
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00