Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
cc40970b582182c73787250c0e63b814f6f189f7
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Particles
T
History
Joonas Rikkonen cc40970b58 Separate ParticleEmitter & ParticleEmitterPrefab classes - the emission timer (and maybe some other values in the future) can't be in the prefab class because multiple objects may use the same prefab.
2017-08-20 22:05:30 +03:00
..
Decal.cs
Fire & explosion decals
2017-07-08 18:30:07 +03:00
DecalManager.cs
Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
2017-07-06 21:38:32 +03:00
DecalPrefab.cs
Fire & explosion decals
2017-07-08 18:30:07 +03:00
Particle.cs
- The emission rate of ParticleEmitters can be set as particles per second (instead of particles per frame).
2017-08-20 19:05:25 +03:00
ParticleEmitter.cs
Separate ParticleEmitter & ParticleEmitterPrefab classes - the emission timer (and maybe some other values in the future) can't be in the prefab class because multiple objects may use the same prefab.
2017-08-20 22:05:30 +03:00
ParticleManager.cs
- The emission rate of ParticleEmitters can be set as particles per second (instead of particles per frame).
2017-08-20 19:05:25 +03:00
ParticlePrefab.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Powered by Gitea Version: 1.26.4 Page: 47ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API