88 lines
4.0 KiB
Plaintext
88 lines
4.0 KiB
Plaintext
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- some major opimization to networked messages (less lag)
|
|
- option to disable UPnP port forwarding (which may have prevented some from hosting a server)
|
|
- a new round can't be started if a submarine hasn't been selected (which used to crash the game)
|
|
- maximum number of players can be changed
|
|
- fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled
|
|
to a specific position
|
|
- a window that displays some network statistics when hosting a server (can be activated by entering
|
|
"debugview" to the debug console)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- chat messages are sent reliably
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- fixed master server connection errors in server list screen
|
|
- fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them
|
|
to fly back to it as they try to move away
|
|
|
|
Items:
|
|
- putting items inside other items works properly now (i.e. by pulling a spear to the same slot as
|
|
a harpoon, not the other way around)
|
|
- C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun
|
|
- fixed another game-crashing railgun bug
|
|
- fixed a bug that caused characters to spawn with an incorrect number of items
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- a "lobby screen" showing a list of servers that are currently running
|
|
- password protected servers
|
|
- traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level
|
|
|
|
Items:
|
|
- fixed the crashing when firing the railgun or activating a detonator
|
|
|
|
Other:
|
|
- optimized lightning and "line of sight" rendering
|
|
- an unfinished tutorial which can currently only be accessed by entering "tutorial" into the
|
|
debug console
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- player names are shown
|
|
- assigning jobs and selecting job preferences works now (jobs are assigned when the round starts)
|
|
- a menu that shows the crew members and their jobs and skills
|
|
- reduced lag spikes
|
|
- fixed a bug that caused disconnected players to stay in the player list
|
|
- server admin can see which player is the traitor
|
|
|
|
Items:
|
|
- plasma cutter / welding tool bugfixes and some light & sound effects
|
|
- stun grenades, detonators and c4 blocks work now
|
|
- captain's uniform
|
|
- items can be placed inside railgun shells (explosives for example)
|
|
- buttons can be attached and detached
|
|
- on-screen message when trying to use a button without the right ID card
|
|
- wire sprites don't overlap and "flicker" on top of each other anymore
|
|
- trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore
|
|
|
|
Submarine:
|
|
- some signs on the walls of Aegir to make navigation a bit easier
|
|
- moved the railgun and changed the rotation limits to increase it's area of effect while preventing
|
|
shooting at the windows
|
|
- fixed waypoint selection bug in submarine editor
|
|
- the ".gz" extension is automatically added when saving a map
|
|
|
|
Other:
|
|
- decreased fall/impact damage
|
|
- dead characters can be looted
|