116 lines
3.3 KiB
C#
116 lines
3.3 KiB
C#
using System;
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using System.Globalization;
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using System.IO;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class Powered : ItemComponent
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{
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protected static Sound[] sparkSounds;
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//the amount of power CURRENTLY consumed by the item
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//negative values mean that the item is providing power to connected items
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protected float currPowerConsumption;
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//current voltage of the item (load / power)
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protected float voltage;
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//the minimum voltage required for the item to work
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protected float minVoltage;
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//the maximum amount of power the item can draw from connected items
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protected float powerConsumption;
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private bool powerOnSoundPlayed;
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private static Sound powerOnSound;
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[Editable, HasDefaultValue(0.5f, true)]
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public float MinVoltage
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{
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get { return minVoltage; }
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set { minVoltage = value; }
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}
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[Editable, HasDefaultValue(0.0f, true)]
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public float PowerConsumption
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{
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get { return powerConsumption; }
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set { powerConsumption = value; }
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}
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[HasDefaultValue(false,true)]
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public override bool IsActive
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{
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get { return isActive; }
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set
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{
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isActive = value;
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if (!isActive) currPowerConsumption = 0.0f;
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}
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}
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[HasDefaultValue(0.0f, true)]
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public float CurrPowerConsumption
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{
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get {return currPowerConsumption; }
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set { currPowerConsumption = value; }
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}
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[HasDefaultValue(0.0f, true)]
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public float Voltage
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{
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get { return voltage; }
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set { voltage = Math.Max(0.0f, value); }
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}
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public Powered(Item item, XElement element)
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: base(item, element)
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{
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if (powerOnSound == null)
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{
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powerOnSound = Sound.Load("Content/Items/Electricity/powerOn.ogg", false);
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}
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if (sparkSounds == null)
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{
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sparkSounds = new Sound[4];
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string dir = Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\";
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for (int i = 0; i < 4; i++)
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{
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sparkSounds[i] = Sound.Load("Content/Items/Electricity/zap" + (i + 1) + ".ogg", false);
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}
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}
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
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{
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if (currPowerConsumption == 0.0f) voltage = 0.0f;
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if (connection.Name == "power_in" || connection.Name == "power") voltage = power;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (currPowerConsumption == 0.0f) return;
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if (voltage > minVoltage)
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{
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if (!powerOnSoundPlayed)
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{
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powerOnSound.Play(1.0f, 600.0f, item.Position);
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powerOnSoundPlayed = true;
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime);
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}
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else if (voltage < 0.1f)
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{
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powerOnSoundPlayed = false;
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}
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}
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}
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}
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