141 lines
5.3 KiB
C#
141 lines
5.3 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
static partial class LuaCsInstaller
|
|
{
|
|
public static void Uninstall()
|
|
{
|
|
if (!File.Exists("Temp/Original/Barotrauma.dll"))
|
|
{
|
|
new GUIMessageBox("Error", "Error: Temp/Original/Barotrauma.dll not found, Github version? Use Steam validate files instead.");
|
|
|
|
return;
|
|
}
|
|
|
|
var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
|
|
|
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
|
|
{
|
|
msg.Close();
|
|
|
|
string[] filesToRemove = new string[]
|
|
{
|
|
"Barotrauma.dll", "Barotrauma.deps.json",
|
|
"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
|
|
"System.Runtime.CompilerServices.Unsafe.dll"
|
|
};
|
|
try
|
|
{
|
|
CreateMissingDirectory();
|
|
|
|
foreach (string file in filesToRemove)
|
|
{
|
|
File.Move(file, "Temp/ToDelete/" + file, true);
|
|
File.Move("Temp/Original/" + file, file, true);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
new GUIMessageBox("Error", $"{e} {e.InnerException} \nTry verifying files instead.");
|
|
return false;
|
|
}
|
|
|
|
new GUIMessageBox("Restart", "Restart your game to apply the changes. If the mod continues to stay active after the restart, try verifying games instead.");
|
|
|
|
return true;
|
|
};
|
|
|
|
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
|
|
{
|
|
msg.Close();
|
|
return true;
|
|
};
|
|
}
|
|
|
|
public static void CheckUpdate()
|
|
{
|
|
if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
|
|
|
|
ContentPackage luaPackage = LuaCsSetup.GetPackage("Lua For Barotrauma");
|
|
string luaCsPath = Path.GetDirectoryName(luaPackage.Path);
|
|
|
|
if (luaPackage == null) { return; }
|
|
|
|
string clientVersion = File.ReadAllText(LuaCsSetup.VersionFile);
|
|
string workshopVersion = luaPackage.ModVersion;
|
|
|
|
if (clientVersion == workshopVersion) { return; }
|
|
|
|
string additional = LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null ? "" : "Cs";
|
|
|
|
var msg = new GUIMessageBox($"Lua{additional} Update", $"Your Lua{additional} client version is different from the version found in the Lua{additional}ForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
|
|
new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
|
|
|
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
|
|
{
|
|
string[] filesToUpdate = new string[]
|
|
{
|
|
"Barotrauma.dll", "Barotrauma.deps.json",
|
|
"0harmony.dll", "Mono.Cecil.dll",
|
|
"Sigil.dll",
|
|
"Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll",
|
|
"Mono.Cecil.Rocks.dll", "MonoMod.Common.dll",
|
|
"MoonSharp.Interpreter.dll",
|
|
|
|
"Microsoft.CodeAnalysis.dll", "Microsoft.CodeAnalysis.CSharp.dll",
|
|
"Microsoft.CodeAnalysis.CSharp.Scripting.dll", "Microsoft.CodeAnalysis.Scripting.dll",
|
|
|
|
"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
|
|
"System.Runtime.CompilerServices.Unsafe.dll"
|
|
};
|
|
|
|
filesToUpdate = filesToUpdate.Concat(Directory.EnumerateFiles(luaCsPath, "*.dll", SearchOption.AllDirectories)
|
|
.Where(s => s.Contains("mscordaccore_amd64_amd64_4.")).Select(s => Path.GetFileName(s))).ToArray();
|
|
|
|
try
|
|
{
|
|
CreateMissingDirectory();
|
|
|
|
foreach (string file in filesToUpdate)
|
|
{
|
|
try
|
|
{
|
|
File.Move(file, "Temp/Old/" + file, true);
|
|
File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError($"Failed to update file {e}");
|
|
}
|
|
|
|
}
|
|
|
|
File.WriteAllText(LuaCsSetup.VersionFile, workshopVersion);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
new GUIMessageBox("Failed", $"Failed to update, error: {e}");
|
|
|
|
msg.Close();
|
|
return true;
|
|
}
|
|
|
|
new GUIMessageBox("Restart", $"Lua{additional} updated! Restart your game to apply the changes.");
|
|
|
|
msg.Close();
|
|
return true;
|
|
};
|
|
|
|
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
|
|
{
|
|
msg.Close();
|
|
return true;
|
|
};
|
|
|
|
}
|
|
}
|
|
}
|