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LuaCsForBarotraumaEP
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ca492bf0d438e85e7f03d475eb2d618e567d6daa
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Map
/
Levels
History
Regalis
d1580328ed
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
..
Level.cs
- wiring tool bugfixes
2016-03-11 19:12:07 +02:00
LevelRenderer.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Voronoi.cs
v0.1
2015-07-31 21:05:55 +03:00
VoronoiElements.cs
- fixed level generation algorithm placing waypoints at unreachable positions
2016-03-09 16:57:11 +02:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00