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vlad.os/LuaCsForBarotraumaEP
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ca492bf0d438e85e7f03d475eb2d618e567d6daa
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis ca492bf0d4 - health scanner item
- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
2016-03-26 18:15:44 +02:00
..
Components
- health scanner item
2016-03-26 18:15:44 +02:00
CharacterInventory.cs
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
Item.cs
- health scanner item
2016-03-26 18:15:44 +02:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
- health scanner item
2016-03-26 18:15:44 +02:00
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