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LuaCsForBarotraumaEP
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c613e5fcf829a87abc2d1c7a152f5d268cb53af8
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
History
Regalis11
c613e5fcf8
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
GameClient.cs
v0.3.3
2016-02-20 21:52:05 +02:00
GameServer.cs
v0.3.3
2016-02-20 21:52:05 +02:00
GameServerSettings.cs
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
2016-02-14 19:05:03 +02:00
NetConfig.cs
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
NetStats.cs
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
NetworkEvent.cs
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
NetworkMember.cs
v0.3.3.1: fixed the inventories of selected players going behind the chatbox, fixed clients sending deselect messages for characters other than their own, using keybinds when moving the camera
2016-02-21 00:29:53 +02:00
ReliableSender.cs
MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
2016-01-31 17:39:50 +02:00
ServerLog.cs
Properly setting serverlog scrollbar size, clown gear
2016-02-16 22:25:06 +02:00