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LuaCsForBarotraumaEP
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c613e5fcf829a87abc2d1c7a152f5d268cb53af8
LuaCsForBarotraumaEP
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Subsurface
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Source
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Map
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Levels
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Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
..
Level.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
LevelRenderer.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Voronoi.cs
v0.1
2015-07-31 21:05:55 +03:00
VoronoiElements.cs
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
WaterRenderer.cs
Round end cinematic, CoroutineManager deltatime
2015-12-26 19:33:23 +02:00
WrappingWall.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00