Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
c5ce1be6c2a9cd23c22907d4e25cff2940ff921f
LuaCsForBarotraumaEP/Barotrauma/Source/Items
History
Joonas Rikkonen ed0a5f0f66 - Enemies with the "attack when provoked" setting only start attacking humans and structures if the attacker is a non-AI character or has a HumanAIController.
- Characters that launch a turret get assigned as the user of the projectile (-> shooting watchers with a railgun makes them attack).
- Increased watchers' attack range.
2017-06-12 18:56:33 +03:00
..
Components
- Enemies with the "attack when provoked" setting only start attacking humans and structures if the attacker is a non-AI character or has a HumanAIController.
2017-06-12 18:56:33 +03:00
CharacterInventory.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
FixRequirement.cs
Items can be fixed in single player again
2017-06-05 18:18:30 +03:00
Inventory.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
Item.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
ItemInventory.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
ItemPrefab.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
RelatedItem.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
Powered by Gitea Version: 1.25.4 Page: 41ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API