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LuaCsForBarotraumaEP
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c318e629ff9fe9116a154c27c4f8b656063eb2fa
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
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NetEntityEvent
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Regalis
c318e629ff
Health, bleeding, oxygen & stun syncing, sending aim and use inputs and cursor positions to clients so other players will be able to see when someone is shooting, hitting with a wrench etc
2017-01-02 22:12:50 +02:00
..
ClientEntityEventManager.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
NetEntityEvent.cs
Health, bleeding, oxygen & stun syncing, sending aim and use inputs and cursor positions to clients so other players will be able to see when someone is shooting, hitting with a wrench etc
2017-01-02 22:12:50 +02:00
NetEntityEventManager.cs
Submarine position syncing improvements
2016-12-10 19:53:35 +02:00
ServerEntityEventManager.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00