todo: add NetEntityEventManagers to server & client, some logic to prevent sending events that don't need to be sent (e.g. duplicate event state updates)
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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abstract class NetEntityEvent
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{
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public readonly Entity Entity;
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public readonly UInt32 ID;
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protected NetEntityEvent(INetSerializable entity, UInt32 id)
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{
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this.ID = id;
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this.Entity = entity as Entity;
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}
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}
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class ServerEntityEvent : NetEntityEvent
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{
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private IServerSerializable serializable;
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public ServerEntityEvent(IServerSerializable entity, UInt32 id)
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: base(entity, id)
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{
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serializable = entity;
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}
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public void Write(NetBuffer msg, Client recipient)
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{
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serializable.ServerWrite(msg, recipient);
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}
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}
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class ClientEntityEvent : NetEntityEvent
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{
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private IClientSerializable serializable;
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public ClientEntityEvent(IClientSerializable entity, UInt32 id)
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: base(entity, id)
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{
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serializable = entity;
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}
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public void Write(NetBuffer msg)
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{
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serializable.ClientWrite(msg);
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}
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}
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}
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