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vlad.os/LuaCsForBarotraumaEP
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c2f1a1a383daa14b577231821ab98058faaca411
LuaCsForBarotraumaEP/Subsurface/Source/GUI/LoadingScreen.cs
Regalis be72fee824 Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00

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