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LuaCsForBarotraumaEP
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c2e2f0ca8d7be3f0191d720523db88e287bcb2dc
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Map
/
Levels
History
Juan Pablo Arce
904052390c
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00
..
BackgroundSprite
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.
2017-08-23 20:37:30 +03:00
LevelRenderer.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00