Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/NestMission.cs
T
Joonas Rikkonen f433a7ba10 v0.11.0.9
2020-12-09 16:34:16 +02:00

27 lines
715 B
C#

using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class NestMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
nestPosition = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
ushort itemCount = msg.ReadUInt16();
for (int i = 0; i < itemCount; i++)
{
var item = Item.ReadSpawnData(msg);
items.Add(item);
if (item.body != null)
{
item.body.FarseerBody.BodyType = BodyType.Kinematic;
}
}
}
}
}