using Barotrauma.Networking; using FarseerPhysics; using Microsoft.Xna.Framework; namespace Barotrauma { partial class NestMission : Mission { public override void ClientReadInitial(IReadMessage msg) { nestPosition = new Vector2( msg.ReadSingle(), msg.ReadSingle()); ushort itemCount = msg.ReadUInt16(); for (int i = 0; i < itemCount; i++) { var item = Item.ReadSpawnData(msg); items.Add(item); if (item.body != null) { item.body.FarseerBody.BodyType = BodyType.Kinematic; } } } } }