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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events
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Joonas Rikkonen a75fd12020 Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
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Missions
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
ArtifactEvent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
EventManager.cs
Replaced usages of "shift" with "round" for consistency
2017-08-28 17:59:08 +03:00
MonsterEvent.cs
- More small caves in levels.
2017-08-27 13:40:47 +03:00
ScriptedEvent.cs
Refactored event/task logic:
2017-08-22 21:12:06 +03:00
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