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LuaCsForBarotraumaEP
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c08029dea8b7b0b124bfb5099c230a745290c621
LuaCsForBarotraumaEP
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Subsurface
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Characters
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Regalis
c08029dea8
Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)
2016-04-24 20:31:26 +03:00
..
Coelanth
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Crawler
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Endworm
Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)
2016-04-24 20:31:26 +03:00
Human
- emergency siren and alarm buzzer items
2016-03-17 19:28:46 +02:00
Husk
Husk sounds & event, removing logfiles with cleanbuild command,
2016-02-14 22:50:34 +02:00
Mantis
v0.3.4.1: Temporarily disabled water moving items, bleeding slows down automatically, buttons can be fabricated, mantises don't bleed
2016-03-05 11:29:48 +02:00
Moloch
Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)
2016-04-24 20:31:26 +03:00
Scorpion
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
TigerThresher
v0.3.4.1: Temporarily disabled water moving items, bleeding slows down automatically, buttons can be fabricated, mantises don't bleed
2016-03-05 11:29:48 +02:00
Watcher
Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)
2016-04-24 20:31:26 +03:00