Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIScrollBar.cs

219 lines
6.7 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
public class GUIScrollBar : GUIComponent
{
public static GUIScrollBar draggingBar;
private bool isHorizontal;
private GUIFrame frame;
private GUIButton bar;
private float barSize;
private float barScroll;
private float step;
private bool enabled;
public delegate bool OnMovedHandler(GUIScrollBar scrollBar, float barScroll);
public OnMovedHandler OnMoved;
public bool IsHorizontal
{
get { return isHorizontal; }
set
{
if (isHorizontal == value) return;
isHorizontal = value;
UpdateRect();
}
}
public bool Enabled
{
get { return enabled; }
set { enabled = value; }
}
public float BarScroll
{
get { return step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step); }
set
{
barScroll = MathHelper.Clamp(value, 0.0f, 1.0f);
int newX = bar.Rect.X - frame.Rect.X;
int newY = bar.Rect.Y - frame.Rect.Y;
float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
if (isHorizontal)
{
newX = (int)(frame.Padding.X + newScroll * (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z));
newX = MathHelper.Clamp(newX, (int)frame.Padding.X, frame.Rect.Width - bar.Rect.Width - (int)frame.Padding.Z);
}
else
{
newY = (int)(frame.Padding.Y + newScroll * (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W));
newY = MathHelper.Clamp(newY, (int)frame.Padding.Y, frame.Rect.Height - bar.Rect.Height - (int)frame.Padding.W);
}
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
}
}
public float Step
{
get
{
return step;
}
set
{
step = MathHelper.Clamp(value, 0.0f, 1.0f);
}
}
public float BarSize
{
get { return barSize; }
set
{
float oldBarSize = barSize;
barSize = Math.Min(Math.Max(value, 0.0f), 1.0f);
if (barSize != oldBarSize) UpdateRect();
}
}
public GUIScrollBar(Rectangle rect, string style, float barSize, GUIComponent parent = null)
: this(rect, null, barSize, style, parent)
{
}
public GUIScrollBar(Rectangle rect, Color? color, float barSize, string style = "", GUIComponent parent = null)
: this(rect, color, barSize, Alignment.TopLeft, style, parent)
{
}
public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, string style = "", GUIComponent parent = null)
: base(style)
{
this.rect = rect;
//GetDimensions(parent);
this.alignment = alignment;
if (parent != null)
parent.AddChild(this);
isHorizontal = (rect.Width > rect.Height);
frame = new GUIFrame(new Rectangle(0,0,0,0), style, this);
GUI.Style.Apply(frame, isHorizontal ? "GUIFrameHorizontal" : "GUIFrameVertical", this);
this.barSize = barSize;
bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, "", this);
GUI.Style.Apply(bar, isHorizontal ? "GUIButtonHorizontal" : "GUIButtoneVertical", this);
bar.OnPressed = SelectBar;
enabled = true;
UpdateRect();
}
private void UpdateRect()
{
float width = frame.Rect.Width - frame.Padding.X - frame.Padding.Z;
float height = frame.Rect.Height - frame.Padding.Y - frame.Padding.W;
bar.Rect = new Rectangle(
bar.Rect.X,
bar.Rect.Y,
isHorizontal ? (int)(width * barSize) : (int)width,
isHorizontal ? (int)height : (int)(height * barSize));
ClampRect();
foreach (GUIComponent child in bar.children)
{
child.Rect = bar.Rect;
}
}
private void ClampRect()
{
bar.Rect = new Rectangle(
(int)MathHelper.Clamp(bar.Rect.X, frame.Rect.X + frame.Padding.X, frame.Rect.Right - bar.Rect.Width - frame.Padding.X - frame.Padding.Z),
(int)MathHelper.Clamp(bar.Rect.Y, frame.Rect.Y + frame.Padding.Y, frame.Rect.Bottom - bar.Rect.Height - frame.Padding.Y - frame.Padding.W),
bar.Rect.Width,
bar.Rect.Height);
}
public override void Update(float deltaTime)
{
if (!Visible) return;
base.Update(deltaTime);
if (MouseOn == frame)
{
if (PlayerInput.LeftButtonClicked())
{
MoveButton(new Vector2(
Math.Sign(PlayerInput.MousePosition.X - bar.Rect.Center.X) * bar.Rect.Width,
Math.Sign(PlayerInput.MousePosition.Y - bar.Rect.Center.Y) * bar.Rect.Height));
}
}
if (draggingBar == this)
{
if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
MoveButton(PlayerInput.MouseSpeed);
}
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
DrawChildren(spriteBatch);
}
private bool SelectBar()
{
if (!enabled) return false;
if (barSize == 1.0f) return false;
draggingBar = this;
return true;
}
private void MoveButton(Vector2 moveAmount)
{
if (isHorizontal)
{
moveAmount.Y = 0.0f;
barScroll += moveAmount.X / (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z);
}
else
{
moveAmount.X = 0.0f;
barScroll += moveAmount.Y / (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W);
}
BarScroll = barScroll;
if (moveAmount != Vector2.Zero && OnMoved != null) OnMoved(this, BarScroll);
}
}
}