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LuaCsForBarotraumaEP
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be72fee82462270562d25809a9f7c9544e674da8
LuaCsForBarotraumaEP
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Subsurface
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Source
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GameSession
History
Regalis
be72fee824
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
..
GameModes
Option to choose mission type in mp
2016-05-10 18:42:50 +03:00
CargoManager.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
CrewManager.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
GameSession.cs
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
HireManager.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
InfoTextManager.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
ShiftSummary.cs
A "suicide button" which can be used if the character is unconscious and the player doesn't want to wait for help, fixed submarine staying loaded when clicking the "load previous" button mid-round, main path waypoint generation bugfix
2016-04-20 17:22:22 +03:00