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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
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History
Alex Noir 18d75c620f Adds crowbar function to force-open doors...
***except the Door component ignores the damn requireditem and allows bare fukken hands to open it goddamnit***
2017-12-15 16:47:10 +03:00
..
Holdable.cs
Adds crowbar function to force-open doors...
2017-12-15 16:47:10 +03:00
MeleeWeapon.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Pickable.cs
Adds crowbar function to force-open doors...
2017-12-15 16:47:10 +03:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
Throwable.cs
I DID IT HOLY SHIT I GONE AND DONE IT
2017-12-10 15:56:34 +03:00
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