Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Machines/Steering.cs
juanjp600 e1296e4a8e Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00

443 lines
15 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma.Items.Components
{
class Steering : Powered
{
private const float AutopilotRayCastInterval = 0.5f;
private Vector2 currVelocity;
private Vector2 targetVelocity;
private GUITickBox autopilotTickBox, maintainPosTickBox;
private bool autoPilot;
private Vector2? posToMaintain;
private SteeringPath steeringPath;
private PathFinder pathFinder;
private float networkUpdateTimer;
private bool valueChanged;
private float autopilotRayCastTimer;
private Vector2 avoidStrength;
private float neutralBallastLevel;
public Vector2? TargetPosition;
public bool AutoPilot
{
get { return autoPilot; }
set
{
if (value == autoPilot) return;
autoPilot = value;
autopilotTickBox.Selected = value;
maintainPosTickBox.Enabled = autoPilot;
if (autoPilot)
{
if (pathFinder==null) pathFinder = new PathFinder(WayPoint.WayPointList, false);
steeringPath = pathFinder.FindPath(
ConvertUnits.ToSimUnits(item.WorldPosition),
TargetPosition == null ? ConvertUnits.ToSimUnits(Level.Loaded.EndPosition) : (Vector2)TargetPosition);
}
else
{
maintainPosTickBox.Selected = false;
posToMaintain = null;
}
}
}
public bool MaintainPos
{
get { return maintainPosTickBox.Selected; }
set { maintainPosTickBox.Selected = value; }
}
[Editable, HasDefaultValue(0.5f, true)]
public float NeutralBallastLevel
{
get { return neutralBallastLevel; }
set
{
neutralBallastLevel = MathHelper.Clamp(value, 0.0f, 1.0f);
}
}
public Vector2 TargetVelocity
{
get { return targetVelocity;}
set
{
if (!MathUtils.IsValid(value)) return;
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath
{
get { return steeringPath; }
}
public Steering(Item item, XElement element)
: base(item, element)
{
IsActive = true;
autopilotTickBox = new GUITickBox(new Rectangle(0,25,20,20), "Autopilot", Alignment.TopLeft, GuiFrame);
autopilotTickBox.OnSelected = (GUITickBox box) =>
{
AutoPilot = box.Selected;
valueChanged = true;
return true;
};
maintainPosTickBox = new GUITickBox(new Rectangle(0, 50, 20, 20), "Maintain position", Alignment.TopLeft, GuiFrame);
maintainPosTickBox.Enabled = false;
maintainPosTickBox.OnSelected = ToggleMaintainPosition;
}
public override void Update(float deltaTime, Camera cam)
{
//base.Update(deltaTime, cam);
if (valueChanged)
{
networkUpdateTimer -= deltaTime;
if (networkUpdateTimer <= 0.0f)
{
item.NewComponentEvent(this, true, false);
networkUpdateTimer = 0.5f;
valueChanged = false;
}
}
if (voltage < minVoltage && powerConsumption > 0.0f) return;
if (autoPilot)
{
UpdateAutoPilot(deltaTime);
}
item.SendSignal(0, targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out");
float targetLevel = -targetVelocity.Y;
targetLevel += (neutralBallastLevel - 0.5f) * 100.0f;
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out");
voltage -= deltaTime;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
//if (voltage < minVoltage) return;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
if (voltage < minVoltage && powerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
//GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
if (item.Submarine != null && Level.Loaded != null)
{
Vector2 realWorldVelocity = ConvertUnits.ToDisplayUnits(item.Submarine.Velocity * Physics.DisplayToRealWorldRatio) * 3.6f;
float realWorldDepth = Math.Abs(item.Submarine.Position.Y - Level.Loaded.Size.Y) * Physics.DisplayToRealWorldRatio;
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 65),
"Velocity: " + (int)realWorldVelocity.X + " km/h", Color.LightGreen, null, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 50),
"Descent velocity: " + -(int)realWorldVelocity.Y + " km/h", Color.LightGreen, null, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 30),
"Depth: " + (int)realWorldDepth + " m", Color.LightGreen, null, 0, GUI.SmallFont);
}
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X,velRect.Center.Y),
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
Color.Gray);
Vector2 targetVelPos = new Vector2(velRect.Center.X + targetVelocity.X, velRect.Center.Y - targetVelocity.Y);
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
targetVelPos,
Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 5, (int)targetVelPos.Y - 5, 10, 10), Color.White);
if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X -10, (int)targetVelPos.Y - 10, 20, 20), Color.Red);
if (PlayerInput.LeftButtonHeld())
{
TargetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
targetVelocity.Y = -targetVelocity.Y;
valueChanged = true;
}
}
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
private void UpdateAutoPilot(float deltaTime)
{
if (posToMaintain != null)
{
SteerTowardsPosition((Vector2)posToMaintain);
return;
}
autopilotRayCastTimer -= deltaTime;
steeringPath.CheckProgress(ConvertUnits.ToSimUnits(item.Submarine.WorldPosition), 10.0f);
if (autopilotRayCastTimer <= 0.0f && steeringPath.NextNode != null)
{
Vector2 diff = Vector2.Normalize(ConvertUnits.ToSimUnits(steeringPath.NextNode.Position - item.Submarine.WorldPosition));
bool nextVisible = true;
for (int x = -1; x < 2; x += 2)
{
for (int y = -1; y < 2; y += 2)
{
Vector2 cornerPos =
new Vector2(item.Submarine.Borders.Width * x, item.Submarine.Borders.Height * y) / 2.0f;
cornerPos = ConvertUnits.ToSimUnits(cornerPos * 1.2f + item.Submarine.WorldPosition);
float dist = Vector2.Distance(cornerPos, steeringPath.NextNode.SimPosition);
if (Submarine.PickBody(cornerPos, cornerPos + diff * dist, null, Physics.CollisionLevel) == null) continue;
nextVisible = false;
x = 2;
y = 2;
}
}
if (nextVisible) steeringPath.SkipToNextNode();
autopilotRayCastTimer = AutopilotRayCastInterval;
}
if (steeringPath.CurrentNode != null)
{
SteerTowardsPosition(steeringPath.CurrentNode.WorldPosition);
}
float avoidRadius = Math.Max(item.Submarine.Borders.Width, item.Submarine.Borders.Height) * 2.0f;
avoidRadius = Math.Max(avoidRadius, 2000.0f);
Vector2 newAvoidStrength = Vector2.Zero;
//steer away from nearby walls
var closeCells = Level.Loaded.GetCells(item.Submarine.WorldPosition, 4);
foreach (VoronoiCell cell in closeCells)
{
foreach (GraphEdge edge in cell.edges)
{
var intersection = MathUtils.GetLineIntersection(edge.point1, edge.point2, item.Submarine.WorldPosition, cell.Center);
if (intersection != null)
{
Vector2 diff = item.Submarine.WorldPosition - (Vector2)intersection;
//far enough -> ignore
if (diff.Length() > avoidRadius) continue;
float dot = item.Submarine.Velocity == Vector2.Zero ?
0.0f : Vector2.Dot(item.Submarine.Velocity, -Vector2.Normalize(diff));
//not heading towards the wall -> ignore
if (dot < 0.5) continue;
Vector2 change = (Vector2.Normalize(diff) * Math.Max((avoidRadius - diff.Length()), 0.0f)) / avoidRadius;
newAvoidStrength += change * dot;
}
}
}
avoidStrength = Vector2.Lerp(avoidStrength, newAvoidStrength, deltaTime * 10.0f);
targetVelocity += avoidStrength * 100.0f;
//steer away from other subs
foreach (Submarine sub in Submarine.Loaded)
{
if (sub == item.Submarine) continue;
if (item.Submarine.DockedTo.Contains(sub)) continue;
float thisSize = Math.Max(item.Submarine.Borders.Width, item.Submarine.Borders.Height);
float otherSize = Math.Max(sub.Borders.Width, sub.Borders.Height);
Vector2 diff = item.Submarine.WorldPosition - sub.WorldPosition;
float dist = diff == Vector2.Zero ? 0.0f : diff.Length();
//far enough -> ignore
if (dist > thisSize + otherSize) continue;
diff = Vector2.Normalize(diff);
float dot = item.Submarine.Velocity == Vector2.Zero ?
0.0f : Vector2.Dot(Vector2.Normalize(item.Submarine.Velocity), -Vector2.Normalize(diff));
//heading away -> ignore
if (dot < 0.0f) continue;
targetVelocity += diff * 200.0f;
}
//clamp velocity magnitude to 100.0f
float velMagnitude = targetVelocity.Length();
if (velMagnitude > 100.0f)
{
targetVelocity *= 100.0f / velMagnitude;
}
}
private void SteerTowardsPosition(Vector2 worldPosition)
{
float prediction = 10.0f;
Vector2 futurePosition = ConvertUnits.ToDisplayUnits(item.Submarine.Velocity) * prediction;
Vector2 targetSpeed = ((worldPosition - item.Submarine.WorldPosition) - futurePosition);
if (targetSpeed.Length()>500.0f)
{
targetSpeed = Vector2.Normalize(targetSpeed);
TargetVelocity = targetSpeed * 100.0f;
}
else
{
TargetVelocity = targetSpeed/5.0f;
}
}
private bool ToggleMaintainPosition(GUITickBox tickBox)
{
valueChanged = true;
if (tickBox.Selected)
{
if (item.Submarine == null)
{
posToMaintain = null;
}
else
{
posToMaintain = item.Submarine.WorldPosition;
}
}
else
{
posToMaintain = null;
}
return true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name == "velocity_in")
{
currVelocity = ToolBox.ParseToVector2(signal, false);
}
else
{
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
}
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
message.Write(targetVelocity.X);
message.Write(targetVelocity.Y);
message.Write(autoPilot);
if (autoPilot)
{
message.Write(posToMaintain != null);
if (posToMaintain != null)
{
message.Write(((Vector2)posToMaintain).X);
message.Write(((Vector2)posToMaintain).Y);
}
}
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
Vector2 newTargetVelocity = Vector2.Zero;
bool newAutoPilot = false;
Vector2? newPosToMaintain = null;
try
{
newTargetVelocity = new Vector2(message.ReadFloat(), message.ReadFloat());
newAutoPilot = message.ReadBoolean();
if (newAutoPilot)
{
bool maintainPos = message.ReadBoolean();
if (maintainPos)
{
newPosToMaintain = new Vector2(
message.ReadFloat(),
message.ReadFloat());
}
}
}
catch
{
return;
}
TargetVelocity = newTargetVelocity;
AutoPilot = newAutoPilot;
maintainPosTickBox.Selected = newPosToMaintain != null;
posToMaintain = newPosToMaintain;
}
}
}