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LuaCsForBarotraumaEP
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b97ecddf035f9e7aa0733892f4fa75623386bfb4
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
/
Animation
T
History
Joonas Rikkonen
b97ecddf03
(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
2019-05-16 06:57:32 +03:00
..
HumanoidAnimParams.cs
c2e39cc...409d4d9
2019-03-18 22:50:18 +02:00
Ragdoll.cs
(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
2019-05-16 06:57:32 +03:00