Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
b97ecddf035f9e7aa0733892f4fa75623386bfb4
LuaCsForBarotraumaEP/Barotrauma
History
Joonas Rikkonen b97ecddf03 (da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
2019-05-16 06:57:32 +03:00
..
BarotraumaClient
(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
2019-05-16 06:57:32 +03:00
BarotraumaServer
(0b88fdd81) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 06:49:30 +03:00
BarotraumaShared
(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
2019-05-16 06:57:32 +03:00
Launcher
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Powered by Gitea Version: 1.25.4 Page: 284ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API