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LuaCsForBarotraumaEP
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b797d112b73566b895ed5349a3a5c5fa2e435179
LuaCsForBarotraumaEP
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Barotrauma
T
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Joonas Rikkonen
b797d112b7
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
2019-05-06 11:22:20 +03:00
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BarotraumaClient
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
2019-05-06 11:22:20 +03:00
BarotraumaServer
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
BarotraumaShared
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
2019-05-06 11:22:20 +03:00
Launcher
2f107db...5202af9
2019-03-18 21:42:26 +02:00