Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
b4e0294b2d30b48810797cdadf92545b77cea422
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Lights
T
History
Joonas Rikkonen 92713cf587 (d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
..
ConvexHull.cs
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-03 16:22:12 +03:00
LightManager.cs
(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
2019-04-03 16:25:02 +03:00
LightSource.cs
(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
2019-04-03 16:24:48 +03:00
Powered by Gitea Version: 1.26.4 Page: 28ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API