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b4af92ace26bf31c5f5d240ae4e13bdc38b6f521
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Holdable
History
Regalis b4af92ace2 Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
..
Holdable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00
MeleeWeapon.cs
Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
2016-05-19 19:47:26 +03:00
Pickable.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Propulsion.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Throwable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00
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