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LuaCsForBarotraumaEP
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b3c3970209e154abb0fc70ebfbed302b5a00a13a
LuaCsForBarotraumaEP
/
Barotrauma
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BarotraumaShared
/
Source
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Items
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Components
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Holdable
T
History
Joonas Rikkonen
2fea48287c
Item pickup sounds are only played when the controlled character picks up an item
...
Closes
#51
2017-12-01 22:11:14 +02:00
..
Holdable.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
MeleeWeapon.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Pickable.cs
Item pickup sounds are only played when the controlled character picks up an item
2017-12-01 22:11:14 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RepairTool.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Throwable.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00