Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GUI/ChatBox.cs

329 lines
14 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class ChatBox
{
private static Sprite radioIcon;
private GUIListBox chatBox;
private Point screenResolution;
public bool IsSinglePlayer { get; private set; }
private bool _toggleOpen = true;
public bool ToggleOpen
{
get { return _toggleOpen; }
set
{
if (_toggleOpen == value) { return; }
_toggleOpen = GameMain.Config.ChatOpen = value;
foreach (GUIComponent child in ToggleButton.Children)
{
child.SpriteEffects = _toggleOpen == (HUDLayoutSettings.ChatBoxAlignment == Alignment.Right) ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
}
private float openState;
private float prevUIScale;
//individual message texts that pop up when the chatbox is hidden
const float PopupMessageDuration = 5.0f;
private float popupMessageTimer;
private Queue<GUIComponent> popupMessages = new Queue<GUIComponent>();
public GUITextBox.OnEnterHandler OnEnterMessage
{
get { return InputBox.OnEnterPressed; }
set { InputBox.OnEnterPressed = value; }
}
public GUIFrame GUIFrame { get; private set; }
public GUITextBox InputBox { get; private set; }
public GUIButton ToggleButton { get; private set; }
public ChatBox(GUIComponent parent, bool isSinglePlayer)
{
this.IsSinglePlayer = isSinglePlayer;
if (radioIcon == null)
{
radioIcon = new Sprite("Content/UI/inventoryAtlas.png", new Rectangle(527, 952, 38, 52), null);
radioIcon.Origin = radioIcon.size / 2;
}
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
int toggleButtonWidth = (int)(30 * GUI.Scale);
GUIFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ChatBoxArea, parent.RectTransform), style: null);
var chatBoxHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), GUIFrame.RectTransform), style: "ChatBox");
chatBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), chatBoxHolder.RectTransform, Anchor.CenterRight), style: null);
ToggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height), parent.RectTransform),
style: "UIToggleButton");
ToggleButton.OnClicked += (GUIButton btn, object userdata) =>
{
ToggleOpen = !ToggleOpen;
return true;
};
InputBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), GUIFrame.RectTransform, Anchor.BottomCenter),
style: "ChatTextBox")
{
Font = GUI.SmallFont,
MaxTextLength = ChatMessage.MaxLength
};
InputBox.OnDeselected += (gui, Keys) =>
{
gui.Text = "";
};
ToggleOpen = GameMain.Config.ChatOpen;
}
public bool TypingChatMessage(GUITextBox textBox, string text)
{
string command = ChatMessage.GetChatMessageCommand(text, out _);
if (IsSinglePlayer)
{
//radio is the only allowed special message type in single player
if (command != "r" && command != "radio")
{
command = "";
}
}
switch (command)
{
case "r":
case "radio":
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio];
break;
case "d":
case "dead":
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
break;
default:
if (Character.Controlled != null && (Character.Controlled.IsDead || Character.Controlled.SpeechImpediment >= 100.0f))
{
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead];
}
else if (command != "") //PMing
{
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Private];
}
else
{
textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
}
break;
}
return true;
}
public void AddMessage(ChatMessage message)
{
while (chatBox.Content.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.Content.Children.First());
}
float prevSize = chatBox.BarSize;
string displayedText = message.TranslatedText;
string senderName = "";
Color senderColor = Color.White;
if (!string.IsNullOrWhiteSpace(message.SenderName))
{
senderName = (message.Type == ChatMessageType.Private ? "[PM] " : "") + message.SenderName;
}
if (message.Sender?.Info?.Job != null)
{
senderColor = Color.Lerp(message.Sender.Info.Job.Prefab.UIColor, Color.White, 0.25f);
}
var msgHolder = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.0f), chatBox.Content.RectTransform, Anchor.TopCenter), style: null,
color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f);
GUITextBlock senderNameBlock = null;
if (!string.IsNullOrEmpty(senderName))
{
senderNameBlock = new GUITextBlock(new RectTransform(new Vector2(0.98f, 0.0f), msgHolder.RectTransform)
{ AbsoluteOffset = new Point((int)(5 * GUI.Scale), 0) },
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
{
CanBeFocused = true
};
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), msgHolder.RectTransform)
{ AbsoluteOffset = new Point((int)(10 * GUI.Scale), senderNameBlock == null ? 0 : senderNameBlock.Rect.Height) },
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null, wrap: true,
color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f)
{
UserData = message.SenderName,
CanBeFocused = true
};
if (message is OrderChatMessage orderChatMsg &&
Character.Controlled != null &&
orderChatMsg.TargetCharacter == Character.Controlled)
{
msgHolder.Flash(Color.OrangeRed * 0.6f, flashDuration: 5.0f);
}
else
{
msgHolder.Flash(Color.Yellow * 0.6f);
}
//resize the holder to match the size of the message and add some spacing
msgHolder.RectTransform.Resize(new Point(msgHolder.Rect.Width, msgHolder.Children.Sum(c => c.Rect.Height) + (int)(10 * GUI.Scale)), resizeChildren: false);
CoroutineManager.StartCoroutine(UpdateMessageAnimation(msgHolder, 0.5f));
chatBox.UpdateScrollBarSize();
if (!ToggleOpen)
{
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: "GUIToolTip")
{
Visible = false
};
var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), popupMsg.RectTransform, Anchor.TopRight),
senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
{
CanBeFocused = false
};
var msgText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), popupMsg.RectTransform, Anchor.TopRight)
{ AbsoluteOffset = new Point(0, senderText.Rect.Height) },
displayedText, textColor: message.Color, font: GUI.SmallFont, textAlignment: Alignment.TopRight, style: null, wrap: true)
{
CanBeFocused = false
};
int textWidth = (int)Math.Max(
msgText.Font.MeasureString(msgText.WrappedText).X,
senderText.Font.MeasureString(senderText.WrappedText).X);
popupMsg.RectTransform.Resize(new Point(textWidth + 20, msgText.Rect.Bottom - senderText.Rect.Y), resizeChildren: false);
popupMessages.Enqueue(popupMsg);
}
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
GUISoundType soundType = GUISoundType.ChatMessage;
if (message.Type == ChatMessageType.Radio)
{
soundType = GUISoundType.RadioMessage;
}
else if (message.Type == ChatMessageType.Dead)
{
soundType = GUISoundType.DeadMessage;
}
GUI.PlayUISound(soundType);
}
private IEnumerable<object> UpdateMessageAnimation(GUIComponent message, float animDuration)
{
float timer = 0.0f;
while (timer < animDuration)
{
timer += CoroutineManager.DeltaTime;
float wavePhase = timer / animDuration * MathHelper.TwoPi;
message.RectTransform.ScreenSpaceOffset =
new Point((int)(Math.Sin(wavePhase) * (1.0f - timer / animDuration) * 50.0f), 0);
yield return CoroutineStatus.Running;
}
message.RectTransform.ScreenSpaceOffset = Point.Zero;
yield return CoroutineStatus.Success;
}
private void SetUILayout()
{
GUIFrame.RectTransform.AbsoluteOffset = Point.Zero;
GUIFrame.RectTransform.RelativeOffset = new Vector2(
HUDLayoutSettings.ChatBoxArea.X / (float)GameMain.GraphicsWidth,
HUDLayoutSettings.ChatBoxArea.Y / (float)GameMain.GraphicsHeight);
GUIFrame.RectTransform.NonScaledSize = HUDLayoutSettings.ChatBoxArea.Size;
int toggleButtonWidth = (int)(30 * GUI.Scale);
//make room for the toggle button
if (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left)
{
GUIFrame.RectTransform.AbsoluteOffset += new Point(toggleButtonWidth, 0);
}
GUIFrame.RectTransform.NonScaledSize -= new Point(toggleButtonWidth, 0);
ToggleButton.RectTransform.NonScaledSize = new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height);
ToggleButton.RectTransform.AbsoluteOffset = HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ?
new Point(HUDLayoutSettings.ChatBoxArea.X, HUDLayoutSettings.ChatBoxArea.Y) :
new Point(HUDLayoutSettings.ChatBoxArea.Right - toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Y);
}
public void Update(float deltaTime)
{
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
{
SetUILayout();
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
}
if (ToggleOpen || (InputBox != null && InputBox.Selected))
{
openState += deltaTime * 5.0f;
//delete all popup messages when the chatbox is open
while (popupMessages.Count > 0)
{
var popupMsg = popupMessages.Dequeue();
popupMsg.Parent.RemoveChild(popupMsg);
}
}
else
{
openState -= deltaTime * 5.0f;
//make the first popup message visible
var popupMsg = popupMessages.Count > 0 ? popupMessages.Peek() : null;
if (popupMsg != null)
{
int offset = -popupMsg.Rect.Width - ToggleButton.Rect.Width * 2 - (int)(50 * GUI.Scale) - (GUIFrame.Rect.X - GameMain.GraphicsWidth);
popupMsg.Visible = true;
//popup messages appear and disappear faster when there's more pending messages
popupMessageTimer += deltaTime * popupMessages.Count * popupMessages.Count;
if (popupMessageTimer > PopupMessageDuration)
{
//move the message out of the screen and delete it
popupMsg.RectTransform.ScreenSpaceOffset =
new Point((int)MathHelper.SmoothStep(offset, 10, (popupMessageTimer - PopupMessageDuration) * 5.0f), 0);
if (popupMessageTimer > PopupMessageDuration + 1.0f)
{
popupMessageTimer = 0.0f;
popupMsg.Parent.RemoveChild(popupMsg);
popupMessages.Dequeue();
}
}
else
{
//move the message on the screen
popupMsg.RectTransform.ScreenSpaceOffset = new Point(
(int)MathHelper.SmoothStep(0, offset, popupMessageTimer * 5.0f), 0);
}
}
}
openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
int hiddenBoxOffset = GUIFrame.Rect.Width + ToggleButton.Rect.Width;
GUIFrame.RectTransform.AbsoluteOffset =
new Point((int)MathHelper.SmoothStep(hiddenBoxOffset * (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ? -1 : 1), 0, openState), 0);
}
}
}