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LuaCsForBarotraumaEP
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ad90cf804d2a18ca2e7820e4035b9695ced2acce
LuaCsForBarotraumaEP
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Subsurface
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Sounds
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SoundManager.cs
Regalis
b063cf3feb
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
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