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commit bbc4a31aa83572258226f303ab767f8546de64fb Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:08:38 2019 +0200 Fixed missing item names in the extra cargo menu. Closes #1218 commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:04:54 2019 +0200 Fixed a compiler error in RespawnManager commit 904700eda3e4da5468208bd7553a803e9f41234e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 12:56:29 2019 +0200 Autorestart/spectating fixes (closes #1219): - The server owner and spectators don't trigger autorestart. - The owner is allowed to spectate even if spectating is disallowed in server settings. - Fixed "play yourself" always toggling to true when a round ends. commit 9710612256875d5a788fb34371ca8ea6dd61b749 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 10:10:25 2019 +0200 dropped the point at which damage sprites appear slightly.
BAROTRAUMA
www.barotraumagame.com
Copyright © Undertow Games 2017-2018
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
Tilde - select the chat box in multiplayer mode and set
the message to be sent through the radio
Space - hold to stay in ragdoll mode
F3 - open/close the debug console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
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Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for
your particular router/application on portforward.com or by practicing
your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Game port (used to communicate with clients)
Service/Application: barotrauma
External Port: The port you have selected for your server (27015 by default)
Internal Port: The port you have selected for your server (27015 by default)
Protocol: UDP
Query port (used to communicate with Steam)
Service/Application: barotrauma
External Port: The port you have selected for your server (27016 by default)
Internal Port: The port you have selected for your server (27016 by default)
Protocol: UDP
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Credits:
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
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"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Lidgren.Network networking library - Michael Lidgren
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Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).