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LuaCsForBarotraumaEP
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a75fd1202001eece8f55440fcdbacc629f7c2bf2
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Items
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Components
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Holdable
T
History
Joonas Rikkonen
736de25e6c
Fixed RangedWeapon launching projectiles in an incorrect rotation
2017-08-27 18:45:14 +03:00
..
Holdable.cs
Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round.
2017-08-03 19:29:27 +03:00
MeleeWeapon.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Pickable.cs
Fixed item pickup sounds playing during loading
2017-08-24 19:52:04 +03:00
Propulsion.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
RangedWeapon.cs
Fixed RangedWeapon launching projectiles in an incorrect rotation
2017-08-27 18:45:14 +03:00
RepairTool.cs
Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
Throwable.cs
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00