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LuaCsForBarotraumaEP
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a75fd1202001eece8f55440fcdbacc629f7c2bf2
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
GameSession
History
Joonas Rikkonen
a75fd12020
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
..
GameModes
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
CrewManager.cs
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
GameMode.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
GameSession.cs
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00
HireManager.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
ShiftSummary.cs
Replaced usages of "shift" with "round" for consistency
2017-08-28 17:59:08 +03:00