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a620b0683177e6178f00397397c6ef6aa090d7df
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
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Alex Noir a620b06831 Play a loud sound when the door is crowbarred open so everyone is alerted! (Security should know when someonoe is breaking into places without ID card)
TODO: use bump.ogg when wrenching/crowbarring is initiated
2017-12-17 15:49:16 +03:00
..
Holdable.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
MeleeWeapon.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Pickable.cs
Play a loud sound when the door is crowbarred open so everyone is alerted! (Security should know when someonoe is breaking into places without ID card)
2017-12-17 15:49:16 +03:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
Throwable.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
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