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LuaCsForBarotraumaEP
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a5d6da31a40eb88a008f7e9150c84f90207c1309
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Items
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Components
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Holdable
T
History
Joonas Rikkonen
a5d6da31a4
Holdable items can be held in any limb slot, not just hands. + Characters can hold a flashlight in their mouth.
2017-12-17 20:42:31 +02:00
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Holdable.cs
Holdable items can be held in any limb slot, not just hands. + Characters can hold a flashlight in their mouth.
2017-12-17 20:42:31 +02:00
MeleeWeapon.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Pickable.cs
Item pickup sounds are only played when the controlled character picks up an item
2017-12-01 22:11:14 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
Throwable.cs
I DID IT HOLY SHIT I GONE AND DONE IT
2017-12-10 15:56:34 +03:00