Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
T

49 lines
2.1 KiB
C#

using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveFightIntruders : AIObjectiveLoop<Character>
{
public override string DebugTag => "fight intruders";
protected override float IgnoreListClearInterval => 30;
public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders;
protected override bool Filter(Character target) => IsValidTarget(target, character);
protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override float TargetEvaluation()
{
// TODO: sorting criteria
return 100;
}
protected override AIObjective ObjectiveConstructor(Character target)
=> new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
protected override void OnObjectiveCompleted(AIObjective objective, Character target)
=> HumanAIController.RemoveTargets<AIObjectiveFightIntruders, Character>(character, target);
public static bool IsValidTarget(Character target, Character character)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target == character) { return false; }
if (HumanAIController.IsFriendly(character, target)) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.TeamID) { return false; }
if (target.CurrentHull == null) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
}
}
}