using Barotrauma.Items.Components; using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Barotrauma.Extensions; namespace Barotrauma { class AIObjectiveFightIntruders : AIObjectiveLoop { public override string DebugTag => "fight intruders"; protected override float IgnoreListClearInterval => 30; public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { } public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFightIntruders; protected override bool Filter(Character target) => IsValidTarget(target, character); protected override IEnumerable GetList() => Character.CharacterList; protected override float TargetEvaluation() { // TODO: sorting criteria return 100; } protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier); protected override void OnObjectiveCompleted(AIObjective objective, Character target) => HumanAIController.RemoveTargets(character, target); public static bool IsValidTarget(Character target, Character character) { if (target == null || target.IsDead || target.Removed) { return false; } if (target == character) { return false; } if (HumanAIController.IsFriendly(character, target)) { return false; } if (target.Submarine == null) { return false; } if (target.Submarine.TeamID != character.TeamID) { return false; } if (target.CurrentHull == null) { return false; } if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; } return true; } } }