Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Structs/SteamNetworking.cs
2020-05-13 12:55:42 -03:00

58 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks.Data
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void FSteamNetworkingSocketsDebugOutput (DebugOutputType nType, string pszMsg );
public struct SteamNetworkingPOPID
{
public uint Value;
public static implicit operator SteamNetworkingPOPID( uint value )
{
return new SteamNetworkingPOPID { Value = value };
}
public static implicit operator uint( SteamNetworkingPOPID value )
{
return value.Value;
}
public override string ToString() => Value.ToString();
}
[StructLayout( LayoutKind.Sequential )]
public struct SteamNetworkingQuickConnectionStatus
{
public ConnectionState state;
public int ping;
public float connectionQualityLocal;
public float connectionQualityRemote;
public float outPacketsPerSecond;
public float outBytesPerSecond;
public float inPacketsPerSecond;
public float inBytesPerSecond;
public int sendRateBytesPerSecond;
public int pendingUnreliable;
public int pendingReliable;
public int sentUnackedReliable;
public long queueTime;
[MarshalAs( UnmanagedType.ByValArray, SizeConst = 16 )]
uint[] reserved;
}
struct SteamDatagramRelayAuthTicket
{
// Not implemented
};
struct SteamDatagramHostedAddress
{
// Not implemented
}
}