182 lines
7.1 KiB
C#
182 lines
7.1 KiB
C#
using Barotrauma.Items.Components;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class AIObjectiveContainItem: AIObjective
|
|
{
|
|
public override string DebugTag => "contain item";
|
|
|
|
public Func<Item, float> GetItemPriority;
|
|
|
|
public int targetItemCount = 1;
|
|
public string[] ignoredContainerIdentifiers;
|
|
public bool checkInventory = true;
|
|
|
|
//can either be a tag or an identifier
|
|
public readonly string[] itemIdentifiers;
|
|
public readonly ItemContainer container;
|
|
public readonly Item item;
|
|
|
|
private AIObjectiveGetItem getItemObjective;
|
|
private AIObjectiveGoTo goToObjective;
|
|
|
|
private readonly HashSet<Item> containedItems = new HashSet<Item>();
|
|
|
|
public bool AllowToFindDivingGear { get; set; } = true;
|
|
public float ConditionLevel { get; set; }
|
|
public bool Equip { get; set; }
|
|
public bool RemoveEmpty { get; set; } = true;
|
|
|
|
public AIObjectiveContainItem(Character character, Item item, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
|
: base(character, objectiveManager, priorityModifier)
|
|
{
|
|
this.container = container;
|
|
this.item = item;
|
|
}
|
|
|
|
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
|
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
|
|
|
|
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
|
: base(character, objectiveManager, priorityModifier)
|
|
{
|
|
this.itemIdentifiers = itemIdentifiers;
|
|
for (int i = 0; i < itemIdentifiers.Length; i++)
|
|
{
|
|
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
|
|
}
|
|
|
|
this.container = container;
|
|
}
|
|
|
|
protected override bool Check()
|
|
{
|
|
if (IsCompleted) { return true; }
|
|
if (item != null)
|
|
{
|
|
return container.Inventory.Items.Contains(item);
|
|
}
|
|
else
|
|
{
|
|
int containedItemCount = 0;
|
|
foreach (Item i in container.Inventory.Items)
|
|
{
|
|
if (i != null && CheckItem(i))
|
|
{
|
|
containedItemCount++;
|
|
}
|
|
}
|
|
return containedItemCount >= targetItemCount;
|
|
}
|
|
}
|
|
|
|
private bool CheckItem(Item i) => itemIdentifiers.Any(id => i.Prefab.Identifier == id || i.HasTag(id)) && i.ConditionPercentage > ConditionLevel;
|
|
|
|
protected override void Act(float deltaTime)
|
|
{
|
|
if (container == null)
|
|
{
|
|
Abandon = true;
|
|
return;
|
|
}
|
|
Item itemToContain = item ?? character.Inventory.FindItem(i => CheckItem(i) && i.Container != container.Item, recursive: true);
|
|
if (itemToContain != null)
|
|
{
|
|
if (character.CanInteractWith(container.Item, out _, checkLinked: false))
|
|
{
|
|
if (RemoveEmpty)
|
|
{
|
|
foreach (var emptyItem in container.Inventory.Items)
|
|
{
|
|
if (emptyItem == null) { continue; }
|
|
if (emptyItem.Condition <= 0)
|
|
{
|
|
emptyItem.Drop(character);
|
|
}
|
|
}
|
|
}
|
|
// Contain the item
|
|
if (itemToContain.ParentInventory == character.Inventory)
|
|
{
|
|
if (!container.Inventory.CanBePut(itemToContain))
|
|
{
|
|
Abandon = true;
|
|
}
|
|
else
|
|
{
|
|
character.Inventory.RemoveItem(itemToContain);
|
|
if (container.Inventory.TryPutItem(itemToContain, null))
|
|
{
|
|
IsCompleted = true;
|
|
}
|
|
else
|
|
{
|
|
itemToContain.Drop(character);
|
|
Abandon = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (container.Combine(itemToContain, character))
|
|
{
|
|
IsCompleted = true;
|
|
}
|
|
else
|
|
{
|
|
Abandon = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager, getDivingGearIfNeeded: AllowToFindDivingGear)
|
|
{
|
|
DialogueIdentifier = "dialogcannotreachtarget",
|
|
TargetName = container.Item.Name
|
|
},
|
|
onAbandon: () => Abandon = true,
|
|
onCompleted: () => RemoveSubObjective(ref goToObjective));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No matching items in the inventory, try to get an item
|
|
TryAddSubObjective(ref getItemObjective, () =>
|
|
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager, equip: Equip, checkInventory: checkInventory)
|
|
{
|
|
GetItemPriority = GetItemPriority,
|
|
ignoredContainerIdentifiers = ignoredContainerIdentifiers,
|
|
ignoredItems = containedItems,
|
|
AllowToFindDivingGear = this.AllowToFindDivingGear
|
|
}, onAbandon: () =>
|
|
{
|
|
Abandon = true;
|
|
}, onCompleted: () =>
|
|
{
|
|
if (getItemObjective?.TargetItem != null)
|
|
{
|
|
containedItems.Add(getItemObjective.TargetItem);
|
|
}
|
|
else
|
|
{
|
|
if (container.Inventory.FindItem(i => CheckItem(i), recursive: false) != null)
|
|
{
|
|
IsCompleted = true;
|
|
}
|
|
else
|
|
{
|
|
Abandon = true;
|
|
}
|
|
}
|
|
RemoveSubObjective(ref getItemObjective);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|