Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/SalvageMission.cs
T
2020-05-13 12:55:42 -03:00

33 lines
922 B
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class SalvageMission : Mission
{
private bool usedExistingItem;
private readonly List<Pair<int, int>> executedEffectIndices = new List<Pair<int, int>>();
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write(usedExistingItem);
if (usedExistingItem)
{
msg.Write(item.ID);
}
else
{
item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? 0);
}
msg.Write((byte)executedEffectIndices.Count);
foreach (Pair<int, int> effectIndex in executedEffectIndices)
{
msg.Write((byte)effectIndex.First);
msg.Write((byte)effectIndex.Second);
}
}
}
}