Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Serialization/XMLExtensions.cs
T
Joonas Rikkonen a0d606ef5f Working on improving the serialization system and ObjectProperty/IPropertyObject (TODO: come up with better names). The plan is to:
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
2017-11-03 19:41:21 +02:00

337 lines
11 KiB
C#

using System;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
public static class XMLExtensions
{
public static XDocument TryLoadXml(string filePath)
{
XDocument doc;
try
{
ToolBox.IsProperFilenameCase(filePath);
doc = XDocument.Load(filePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't load xml document \"" + filePath + "\"!", e);
return null;
}
if (doc.Root == null) return null;
return doc;
}
public static object GetAttributeObject(XAttribute attribute)
{
if (attribute == null) return null;
return ParseToObject(attribute.Value.ToString());
}
public static object ParseToObject(string value)
{
float floatVal;
int intVal;
if (value.Contains(".") && Single.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out floatVal))
{
return floatVal;
}
if (Int32.TryParse(value, out intVal))
{
return intVal;
}
string lowerTrimmedVal = value.ToLowerInvariant().Trim();
if (lowerTrimmedVal == "true")
{
return true;
}
if (lowerTrimmedVal == "false")
{
return false;
}
return value;
}
public static string GetAttributeString(this XElement element, string name, string defaultValue)
{
if (element?.Attribute(name) == null) return defaultValue;
return GetAttributeString(element.Attribute(name), defaultValue);
}
private static string GetAttributeString(XAttribute attribute, string defaultValue)
{
string value = attribute.Value;
return String.IsNullOrEmpty(value) ? defaultValue : value;
}
public static float GetAttributeFloat(this XElement element, float defaultValue, params string[] matchingAttributeName)
{
if (element == null) return defaultValue;
foreach (string name in matchingAttributeName)
{
if (element.Attribute(name) == null) continue;
float val;
try
{
if (!Single.TryParse(element.Attribute(name).Value, NumberStyles.Float, CultureInfo.InvariantCulture, out val))
{
continue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + element + "!", e);
continue;
}
return val;
}
return defaultValue;
}
public static float GetAttributeFloat(this XElement element, string name, float defaultValue)
{
if (element?.Attribute(name) == null) return defaultValue;
float val = defaultValue;
try
{
if (!Single.TryParse(element.Attribute(name).Value, NumberStyles.Float, CultureInfo.InvariantCulture, out val))
{
return defaultValue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + element + "!", e);
}
return val;
}
public static float GetAttributeFloat(this XAttribute attribute, float defaultValue)
{
if (attribute == null) return defaultValue;
float val = defaultValue;
try
{
val = Single.Parse(attribute.Value, CultureInfo.InvariantCulture);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + attribute + "! ", e);
}
return val;
}
public static int GetAttributeInt(this XElement element, string name, int defaultValue)
{
if (element?.Attribute(name) == null) return defaultValue;
int val = defaultValue;
try
{
val = Int32.Parse(element.Attribute(name).Value);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + element + "! ", e);
}
return val;
}
public static bool GetAttributeBool(this XElement element, string name, bool defaultValue)
{
if (element?.Attribute(name) == null) return defaultValue;
return element.Attribute(name).GetAttributeBool(defaultValue);
}
public static bool GetAttributeBool(this XAttribute attribute, bool defaultValue)
{
if (attribute == null) return defaultValue;
string val = attribute.Value.ToLowerInvariant().Trim();
if (val == "true")
{
return true;
}
if (val == "false")
{
return false;
}
DebugConsole.ThrowError("Error in " + attribute.Value.ToString() + "! \"" + val + "\" is not a valid boolean value");
return false;
}
public static Vector2 GetAttributeVector2(this XElement element, string name, Vector2 defaultValue)
{
if (element?.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value;
return ParseToVector2(val);
}
public static Vector3 GetAttributeVector3(this XElement element, string name, Vector3 defaultValue)
{
if (element == null || element.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value;
return ParseToVector3(val);
}
public static Vector4 GetAttributeVector4(this XElement element, string name, Vector4 defaultValue)
{
if (element == null || element.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value;
return ParseToVector4(val);
}
public static string ElementInnerText(this XElement el)
{
StringBuilder str = new StringBuilder();
foreach (XNode element in el.DescendantNodes().Where(x => x.NodeType == XmlNodeType.Text))
{
str.Append(element.ToString());
}
return str.ToString();
}
public static Vector2 ParseToVector2(string stringVector2, bool errorMessages = true)
{
string[] components = stringVector2.Split(',');
Vector2 vector = Vector2.Zero;
if (components.Length != 2)
{
if (!errorMessages) return vector;
DebugConsole.ThrowError("Failed to parse the string \"" + stringVector2 + "\" to Vector2");
return vector;
}
Single.TryParse(components[0], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.X);
Single.TryParse(components[1], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.Y);
return vector;
}
public static string Vector2ToString(Vector2 vector)
{
return vector.X.ToString("G", CultureInfo.InvariantCulture) + "," + vector.Y.ToString("G", CultureInfo.InvariantCulture);
}
public static Vector3 ParseToVector3(string stringVector3, bool errorMessages = true)
{
string[] components = stringVector3.Split(',');
Vector3 vector = Vector3.Zero;
if (components.Length != 3)
{
if (!errorMessages) return vector;
DebugConsole.ThrowError("Failed to parse the string \"" + stringVector3 + "\" to Vector3");
return vector;
}
Single.TryParse(components[0], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.X);
Single.TryParse(components[1], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.Y);
Single.TryParse(components[2], NumberStyles.Any, CultureInfo.InvariantCulture, out vector.Z);
return vector;
}
public static Vector4 ParseToVector4(string stringVector4, bool errorMessages = true)
{
string[] components = stringVector4.Split(',');
Vector4 vector = Vector4.Zero;
if (components.Length < 3)
{
if (errorMessages) DebugConsole.ThrowError("Failed to parse the string \"" + stringVector4 + "\" to Vector4");
return vector;
}
Single.TryParse(components[0], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.X);
Single.TryParse(components[1], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Y);
Single.TryParse(components[2], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Z);
if (components.Length > 3)
Single.TryParse(components[3], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.W);
return vector;
}
public static Color ParseToColor(string stringColor, bool errorMessages = true)
{
string[] strComponents = stringColor.Split(',');
Color color = Color.White;
if (strComponents.Length < 3)
{
if (errorMessages) DebugConsole.ThrowError("Failed to parse the string \"" + stringColor + "\" to Color");
return Color.White;
}
float[] components = new float[4] { 1.0f, 1.0f, 1.0f, 1.0f };
for (int i = 0; i < 4 && i < strComponents.Length; i++)
{
float.TryParse(strComponents[i], NumberStyles.Float, CultureInfo.InvariantCulture, out components[i]);
}
return new Color(components[0], components[1], components[2], components[3]);
}
public static string Vector4ToString(Vector4 vector, string format = "G")
{
return vector.X.ToString(format, CultureInfo.InvariantCulture) + "," +
vector.Y.ToString(format, CultureInfo.InvariantCulture) + "," +
vector.Z.ToString(format, CultureInfo.InvariantCulture) + "," +
vector.W.ToString(format, CultureInfo.InvariantCulture);
}
public static float[] ParseArrayToFloat(string[] stringArray)
{
if (stringArray == null || stringArray.Length == 0) return null;
float[] floatArray = new float[stringArray.Length];
for (int i = 0; i < floatArray.Length; i++)
{
floatArray[i] = 0.0f;
Single.TryParse(stringArray[i], NumberStyles.Float, CultureInfo.InvariantCulture, out floatArray[i]);
}
return floatArray;
}
}
}