Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared
Joonas Rikkonen a0d606ef5f Working on improving the serialization system and ObjectProperty/IPropertyObject (TODO: come up with better names). The plan is to:
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
2017-11-03 19:41:21 +02:00
..
2017-11-03 18:07:11 +02:00
2017-08-09 22:43:31 +03:00

BAROTRAUMA

www.undertowgames.com/barotrauma
Copyright © Undertow Games 2017

Default controls:
WASD			-	move
Shift			-	run
E			-	use/activate items and devices
Right click		-	aim with equipped item
Left click		-	use equipped item
C			-	open the crew command menu
Left control		-	crouch
Tab			-	select/deselect the chat box in multiplayer mode
F3			-	open/close console

See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com

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Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and 
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu. 

However, UPnP isn't supported by all routers, so you may need to setup port 
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may you may be able to find a port forwarding 
guide for your particular router/application on portforward.com or by 
practicing your google-fu skills.

These are the values that you should use when forwarding a port to your
Barotrauma server:

Service/Application: barotrauma
External Port: The port you have selected for your server (14242 by default)
Internal Port: The port you have selected for your server (14242 by default)
Protocol: UDP


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Credits:
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Programming, graphics, sounds, game design	- Joonas Rikkonen ("Regalis")
Graphics					- James Bear ("Moonsaber99")
Programming					- Sebastian Broberg
Programming					- Juan Pablo Arce ("juanjp600")

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"The Descent", "Enter the Maze", "Road to Hell", "Simplex", "Unseen Horrors"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Lidgren.Network networking library - Michael Lidgren

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Sound effects:
	metal whining and screeching - ScottFerguson1
	metal gate 10 - thencamenow
	foil_expanding_multiple - markb
	Bug Zapper_Many medium zaps - CGEffex
	
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game. 
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).