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LuaCsForBarotraumaEP
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9cfbbb44ed615afb47c484f159ea253a2f311081
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Map
/
Levels
History
Regalis
ea6824a60d
Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level
2016-02-13 23:26:50 +02:00
..
Level.cs
Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level
2016-02-13 23:26:50 +02:00
LevelRenderer.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Voronoi.cs
v0.1
2015-07-31 21:05:55 +03:00
VoronoiElements.cs
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
WaterRenderer.cs
Round end cinematic, CoroutineManager deltatime
2015-12-26 19:33:23 +02:00
WrappingWall.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00