This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
981c6fe2a2da9e4a67e223fe7e43ff0bb3aa7cfe
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
GameSession
T
History
Joonas Rikkonen
88abbe28e3
Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs.
Closes
#484
2018-07-17 12:50:04 +03:00
..
GameModes
Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs.
Closes
#484
2018-07-17 12:50:04 +03:00
CargoManager.cs
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
GameSession.cs
Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs.
Closes
#484
2018-07-17 12:50:04 +03:00