Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs

95 lines
2.7 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveOperateItem : AIObjective
{
private ItemComponent component;
private Entity operateTarget;
private bool isCompleted;
private bool canBeCompleted;
public override bool CanBeCompleted
{
get
{
return canBeCompleted;
}
}
public Entity OperateTarget
{
get { return operateTarget; }
}
public AIObjectiveOperateItem(ItemComponent item, Character character, string option, Entity operateTarget = null, bool useController = false)
:base (character, option)
{
component = item;
this.operateTarget = operateTarget;
if (useController)
{
var controllers = item.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) component = controllers[0];
}
canBeCompleted = true;
}
protected override void Act(float deltaTime)
{
if (component.CanBeSelected)
{
if (Vector2.Distance(character.Position, component.Item.Position) < component.Item.PickDistance
|| component.Item.IsInsideTrigger(character.WorldPosition))
{
if (character.SelectedConstruction != component.Item && component.CanBeSelected)
{
component.Item.Pick(character, false, true);
}
if (component.AIOperate(deltaTime, character, this)) isCompleted = true;
return;
}
AddSubObjective(new AIObjectiveGoTo(component.Item, character));
}
else
{
if (!character.Inventory.Items.Contains(component.Item))
{
AddSubObjective(new AIObjectiveGetItem(character, component.Item, true));
}
else
{
if (component.AIOperate(deltaTime, character, this)) isCompleted = true;
}
}
}
public override bool IsCompleted()
{
return isCompleted;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
if (operateItem == null) return false;
return (operateItem.component == component);
}
}
}