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LuaCsForBarotraumaEP
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9405df006ae38e6733802b97b995de11f35449e9
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
/
AI
/
Objectives
History
Regalis
9405df006a
Merge branch 'master' of
https://bitbucket.org/Regalis11/subsurface-private
...
Conflicts: Subsurface/Source/Characters/AI/Objectives/AIObjectiveManager.cs
2016-01-18 21:48:40 +02:00
..
AIObjective.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
AIObjectiveCombat.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
AIObjectiveContainItem.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
AIObjectiveFindSafety.cs
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
AIObjectiveFixLeak.cs
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
AIObjectiveFixLeaks.cs
Merge branch 'master' of
https://bitbucket.org/Regalis11/subsurface-private
2016-01-18 21:48:40 +02:00
AIObjectiveGetItem.cs
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
AIObjectiveGoTo.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
AIObjectiveIdle.cs
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
AIObjectiveManager.cs
Merge branch 'master' of
https://bitbucket.org/Regalis11/subsurface-private
2016-01-18 21:48:40 +02:00
AIObjectiveOperateItem.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00