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LuaCsForBarotraumaEP
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92638d87f35beab67f86d67f5ceec3d7ffb74cbf
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
History
Joonas Rikkonen
87a0ee21eb
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
..
AI
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00
Animation
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00
Health
(e83e351e8) Fixed health interface now focusing to the most damaged limb when closing and reopening the interface
2019-06-04 16:51:49 +03:00
Jobs
(a7fed8657) More punctuation fixes
2019-05-16 07:01:26 +03:00
AICharacter.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Attack.cs
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Character.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
CharacterHealth.cs
(edf82e6ca) Modified: VideoPlayer video position, medical objective completion, saving segment when objective is completed
2019-03-27 20:50:50 +02:00
CharacterHUD.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
CharacterInfo.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
CharacterNetworking.cs
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00
CharacterSound.cs
c2e39cc...409d4d9
2019-03-18 22:50:18 +02:00
HUDProgressBar.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Limb.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00