111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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class ServerEntityEventManager : NetEntityEventManager
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{
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private List<ServerEntityEvent> events;
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private UInt32 ID;
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private GameServer server;
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public ServerEntityEventManager(GameServer server)
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{
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events = new List<ServerEntityEvent>();
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this.server = server;
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}
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public void CreateEvent(IServerSerializable entity, object[] extraData = null)
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{
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if (!(entity is Entity))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
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return;
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}
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var newEvent = new ServerEntityEvent(entity, ID + 1);
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if (extraData != null) newEvent.SetData(extraData);
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for (int i = events.Count - 1; i >= 0 && !events[i].Sent; i--)
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{
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//we already have an identical event that's waiting to be sent
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// -> no need to add a new one
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if (events[i].IsDuplicate(newEvent)) return;
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}
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ID++;
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events.Add(newEvent);
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}
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/// <summary>
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/// Writes all the events that the client hasn't received yet into the outgoing message
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/// </summary>
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public void Write(Client client, NetOutgoingMessage msg)
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{
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if (events.Count == 0) return;
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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for (int i = events.Count - 1; i >= 0 && events[i].ID > client.lastRecvEntityEventID; i--)
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{
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float lastSent = 0;
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client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
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//wait for 1.5f * roundtriptime until resending
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if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
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{
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break;
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}
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eventsToSync.Insert(0, events[i]);
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}
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if (eventsToSync.Count == 0) return;
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foreach (NetEntityEvent entityEvent in eventsToSync)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
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}
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msg.Write((byte)ServerNetObject.ENTITY_STATE);
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Write(msg, eventsToSync, client);
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}
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protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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{
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var serverEvent = entityEvent as ServerEntityEvent;
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if (serverEvent == null) return;
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serverEvent.Write(buffer, recipient);
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}
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protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
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{
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var clientEntity = entity as IClientSerializable;
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if (clientEntity == null) return;
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clientEntity.ServerRead(buffer, sender);
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}
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public void Read(NetIncomingMessage msg, Client client)
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{
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base.Read(msg, 0.0f, ref client.lastSentEntityEventID, client);
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}
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public void Clear()
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{
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ID = 0;
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events.Clear();
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server.ConnectedClients.ForEach(c => c.entityEventLastSent.Clear());
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}
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}
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}
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