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LuaCsForBarotraumaEP
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91331ed3ab38338253bccb69fa454e84cde16607
LuaCsForBarotraumaEP
/
Barotrauma
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BarotraumaShared
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T
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Joonas Rikkonen
df149dd0fa
Option to make delay component reset (discarding previously received signals) when a new signal is received, fixed delay countdown running even when the game is paused.
Closes
#435
2018-06-10 23:51:26 +03:00
..
Components
Option to make delay component reset (discarding previously received signals) when a new signal is received, fixed delay countdown running even when the game is paused.
Closes
#435
2018-06-10 23:51:26 +03:00
CharacterInventory.cs
Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters.
Closes
#306
2018-03-05 12:13:52 +02:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Fixed items not being placed in the same hull and sub as the item they're inside if the ItemContainer is not the first of the parent's ItemContainer components (e.g. fabricator output inventory).
Closes
#430
2018-05-30 19:15:55 +03:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00