Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Cs/ACsMod.cs

51 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace Barotrauma
{
public abstract class ACsMod : IDisposable
{
private static List<ACsMod> mods = new List<ACsMod>();
public static List<ACsMod> LoadedMods { get => mods; }
private const string MOD_STORE = "LocalMods/.modstore";
public static string GetStoreFolder<T>() where T : ACsMod
{
if (!Directory.Exists(MOD_STORE)) Directory.CreateDirectory(MOD_STORE);
var modFolder = $"{MOD_STORE}/{typeof(T)}";
if (!Directory.Exists(modFolder)) Directory.CreateDirectory(modFolder);
return modFolder;
}
public static string GetSoreFolder<T>() where T : ACsMod => GetStoreFolder<T>();
public bool IsDisposed { get; private set; }
/// Mod initialization
public ACsMod()
{
IsDisposed = false;
LoadedMods.Add(this);
}
public void Dispose()
{
try
{
Stop();
}
catch (Exception e)
{
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
}
LoadedMods.Remove(this);
IsDisposed = true;
}
/// Error or client exit
public abstract void Stop();
}
}